Disclaimer
This blog contains board games, mild enthusiasm, strategic family negotiations, parking-related administrative dread, and at least one adult pretending that “I only need to learn a few rules” is a stable life choice. No meeples were harmed in the writing of this article, although several may soon be packed into bags and transported to Birmingham against their tiny wooden will.
With UK Games Expo now roughly a month away, things are beginning to heat up in the demo department.
This is, of course, a very specific type of heat. Not the useful kind that warms a house or cooks food, but the board-gaming kind: rules videos, WhatsApp messages, spreadsheets, hotel bookings, car parking uncertainty, and the slow realisation that one’s free time has been converted into laminated enthusiasm.
As mentioned previously, I have somehow been lucky enough to demo board games this year for Czech Games Edition, better known as CGE. This is rather exciting, because CGE has that slightly dangerous habit of publishing games that look friendly on the table and then quietly occupy a large section of your brain for several weeks afterwards.
They do seem to be at the forefront of modern board-game innovation. Last year’s Wispwood perhaps has not quite exploded in the way everyone hoped — although, to be fair, any game involving glowing wisps and a curious cat was always operating in a delicate market somewhere between “family game” and “why is the cat scoring better than me?” CGE lists Wispwood as a 1–4 player family game, aged 10+, with a Q4 2025 release window.
Before that came SETI: Search for Extraterrestrial Intelligence, and that one has absolutely gone full steam ahead. At the time of checking, BoardGameGeek lists SETI at overall rank 16 and strategy rank 13, which is not bad for a game about scanning space, launching probes, analysing data and trying to prove intelligent life exists elsewhere because, based on some board-game car park conversations, it may not always exist here.
It has even overtaken Lost Ruins of Arnak, another excellent CGE title, which BoardGameGeek currently shows at overall rank 30. Arnak remains a superb game — worker placement, deck-building, exploration, idols, fear cards, guardians, and just enough archaeological confidence to make Indiana Jones look underprepared.
The digital version of Lost Ruins of Arnak is also something I am watching with interest. CGE announced in March 2026 that the Steam release had been pushed back to the end of 2026 while the team focused on another short-term project. This is disappointing, but also understandable. Digital board-game adaptations are difficult. You have to capture the charm of the cardboard version while also making sure nobody can accidentally knock the temple track onto the floor with a sleeve cuff.
Then there is Codenames, which is probably CGE’s biggest cultural weapon. Since launching in 2015, CGE says Codenames has sold over 16 million copies, won the Spiel des Jahres, and been translated into more than 45 languages. That is not so much a board game as a polite global takeover conducted through one-word clues and people confidently guessing the wrong thing.
For those who have somehow avoided it, Codenames is a party word game in which two teams try to identify their secret agents from a grid of word cards. One player gives a single-word clue and a number. Everyone else then spends the next few minutes demonstrating that language is fragile, friendship is conditional, and “obviously” is the most dangerous word in the English language.
Naturally, Codenames has had various editions and expansions over the years, because once a game sells 16 million copies the next sensible step is to keep gently expanding until it becomes a small civilisation.
The other new title that has my attention is Drillers. CGE describes it as a game about planning ahead, tough decision-making, and knowing how far you can afford to drill, with a current target release of Q3 2026.
That sounds right up my street. Mining, deck-building, resource management, calculated risk, and the creeping suspicion that you should have turned around two turns earlier. In other words, a normal Friday evening at the Taunton board-gaming group, but with more minerals.
It will be lovely to see whether Drillers appears in prototype form, polished form, or “please don’t photograph this corner of the board yet” form at Birmingham. There is something genuinely exciting about UKGE because it is not just a shopping hall. It is where games begin their public life. Some arrive fully formed and confident. Others arrive slightly nervous, still smelling faintly of prototype foam board and designer caffeine.
And UKGE itself is not exactly small.
The official UKGE site describes it as the UK’s largest hobby games convention, returning in 2026 for its 20th anniversary across five halls of the NEC and the Hilton Hotel, from Friday 29 to Sunday 31 May 2026. Its press information states that it had 72,000 visitors over three days, 42,000 unique visitors, 730+ exhibitors, and describes it as the largest tabletop games show in the UK and the third largest in the world. So yes, the “third biggest” claim appears to be accurate — which is inconvenient, because I was rather hoping we were exaggerating for dramatic effect.
Where UKGE Sits in the Great Board-Game Food Chain
UKGE is big. Properly big. Not “village hall with three folding tables and a raffle” big, but “five NEC halls, hotel gaming, trade stands, demo tables, tournaments, RPGs, families, cosplay, queues and at least one person carrying a suspiciously unstable tower of purchases” big.
However, convention size is slightly awkward because different events count things differently. Some count unique visitors. Some count turnstile attendance, meaning one person attending three days may be counted three times. Some count admissions, some count badges, and some presumably count the emotional damage caused by carrying deluxe editions through a convention centre.
In broad terms, UKGE sits in the top tier of global tabletop gaming conventions, but it is not the biggest.
The undisputed giant is SPIEL Essen in Germany. Essen is less a convention and more a board-game pilgrimage with carrier bags. SPIEL Essen lists its 2025 numbers as 220,000 visitors from over 80 nations, 948 exhibitors from 50 countries, 1,716 new releases, and seven halls over roughly 77,500 square metres. It is the world’s largest board-game event, and for many publishers it remains the most important release and announcement event of the year. If UKGE is a major expedition, Essen is the part of the map labelled “here be cardboard dragons.”
Then there is Gen Con in Indianapolis, often described as the largest tabletop gaming convention in North America. Gen Con reported nearly 72,000 attendees in 2025, more than 575 exhibiting companies, and an estimated economic impact of over $82 million. Compared with UKGE, Gen Con has a heavier RPG, Dungeons & Dragons, miniatures, organised-play and event-schedule culture. UKGE feels like a large board-game and hobby-games expo with strong family access; Gen Con feels like a city-wide tabletop takeover with Americans doing everything bigger, including the queues.
A slightly awkward comparison is the Festival International des Jeux in Cannes. Cannes recorded over 110,000 admissions in 2025, which is bigger than UKGE if you simply compare admission numbers. But Cannes is a broader public games festival with a very strong French and European games culture, awards focus, and public festival feel, rather than being exactly the same style of hobby-games trade convention as UKGE. In other words: it is huge, glamorous, French, and probably better dressed than most of us at the NEC.
In the United States, PAX Unplugged in Philadelphia is another major tabletop event. It is generally smaller than UKGE, but still very meaningful, with a strong modern tabletop focus and a younger, broader PAX-style convention culture. Its official expo information presents it as a major tabletop marketplace covering family games, deck-builders, dice, miniatures and publishers across the gaming spectrum.
Origins Game Fair in Columbus, Ohio is also important, especially in the US market. It is long-running, hobby-focused and strong for organised play, RPGs, board games and publishers. Origins reported 410 exhibitors and 7,810 scheduled events in 2025, which tells you immediately that it is the sort of place where people do not simply “turn up and see what happens.” They schedule fun. Aggressively.
In the UK, the next tier down includes events like AireCon in Harrogate and Tabletop Scotland. AireCon describes itself as a friendly and inclusive analogue gaming festival, with a large free-to-use games library of over 500 games. It is smaller and more relaxed than UKGE, and probably better suited to actually sitting down and playing full games rather than moving between stands muttering “I’ll just have a quick look” before buying three things.
Tabletop Scotland is another important UK event. Its 2025 figures show 4,259 unique attendees, making it much smaller than UKGE but still a significant national convention with board games, card games, RPGs, exhibitors and community gaming. It is the sort of event where you are more likely to play full games properly rather than demo half a game, buy the expansion, and then realise you have not eaten since breakfast.
Then there are the more intimate conventions such as GridCon in Taunton. GridCon is not trying to be UKGE, Essen or Gen Con, and that is precisely the point. It is focused on open gaming, modern board games, prototypes, demos and community play. GridCon 6 sold out, and BoardGameGeek coverage notes that the event has a cap of around 300 people. That makes it tiny compared with UKGE, but also far more personal. At UKGE you discover new releases. At GridCon you discover whether your friend has misunderstood the scoring rules for the third year running.
So, in simple terms:
| Convention | Rough scale compared with UKGE | Main character |
|---|---|---|
| SPIEL Essen | Much bigger | The global board-game mothership |
| Gen Con | Similar headline attendance, but broader and very event-heavy | North American tabletop giant |
| Festival International des Jeux, Cannes | Bigger by admissions | Public games festival, stylish and very French |
| UK Games Expo | Baseline | UK’s flagship tabletop convention |
| PAX Unplugged | Smaller | US tabletop convention with PAX energy |
| Origins Game Fair | Smaller | Traditional US hobby-gaming convention |
| AireCon | Much smaller | Friendly UK open-gaming festival |
| Tabletop Scotland | Much smaller | Scottish national tabletop convention |
| GridCon | Tiny by comparison | Local, intimate, excellent for actually playing games |
That is why UKGE matters. It is not just “a big room with board games.” It is the UK’s main annual statement that tabletop gaming is no longer a niche hobby conducted in spare rooms by people arguing about rulebook commas. It is part trade fair, part family day out, part demo marathon, part shopping expedition, part community gathering, and part annual reminder that board gamers will absolutely queue for a limited-edition promo card while pretending they are above such things.
UKGE may not be Essen. It may not be Gen Con. But for the UK tabletop scene, it is the flagship.
And for one weekend at the NEC, Birmingham becomes the centre of the cardboard universe.
Which is quite impressive, considering most of the rest of the year it mainly specialises in motorway junctions and confusing parking.
And What Are We Doing as a Family?
So what is the family doing for those three days?
Well, if it were entirely down to our son, he would join me at the CGE booth and happily play board games all day. Possibly all three days. Possibly forever.
Especially after this weekend, when he had his first proper go at Lost Ruins of Arnak, with Stephen kindly doing the teaching.
This was a wise move.
My wife was also interested in trying Arnak, and I quickly came to the conclusion that for the sake of both our sanity, Stephen should explain it. There are many things a marriage can survive: DIY, car insurance renewals, assembling flat-pack furniture, and even choosing a holiday park. But teaching a mid-weight Eurogame to one’s spouse while a child is asking whether the fear card is “bad bad or just annoying bad” may be pushing the Geneva Convention.
Stephen did a fine job. Our son enjoyed it. My wife was not sure if the game is for her but interested and I an the third person who played quite liked it.
I survived by outsourcing instruction, which is honestly one of my better strategic moves.
Our son has now declared that he wants all three days at UKGE. My wife has suggested two days — Saturday and Sunday — which I consider a tremendous compromise. In family logistics terms, this is the equivalent of negotiating a peace treaty while carrying snacks.
I have booked a hotel along the M6, not too far from the venue. This means I can be dropped off in the morning, at least on the Friday, like a slightly overexcited schoolchild with a lanyard and a backpack full of demo enthusiasm.
The remaining logistics are still evolving. I need to sort out a ticket for my wife. Our son has free entrance because UKGE confirms that children aged 10 and under are admitted free, with children’s tickets issued on arrival. This is excellent news and almost certainly designed by someone who understands that children already cost enough in snacks, drinks, and mysteriously urgent plush purchases.
Then there is parking.
There is always parking.
I still need to sort parking for Saturday and Sunday. I may be able to get a pass from the CGE team, as I am fairly sure I saw a message about this in the group chat. Of course, “fairly sure I saw a message” is not the same as “I have a parking pass,” in the same way that “I understand the rules” is not the same as “I will win this game.”
With roughly a month to go, the board-game industry is gearing up for one of its first major outings of the year. UKGE has become more than just a convention. It is a launch pad, a marketplace, a meeting point, a family day out, a demo marathon, and a place where many people discover that carrying six boxed games around the NEC is technically possible but medically unwise.
For publishers, it sets the tone. For gamers, it sets the shopping list. For families, it sets the snack budget. For demo volunteers, it sets the vocal-cord challenge. And for me, it sets the familiar rhythm of learning rules, smiling confidently, explaining mechanisms, and occasionally saying: “No, that bit is actually simpler than it looks,” while everyone at the table stares at the iconography like it has just personally insulted them.
Still, I cannot wait.
CGE, UKGE, Birmingham, board games, family logistics, parking uncertainty and a son who would happily live inside a demo booth for three days.
What could possibly go wrong?
Apart from the parking.
Obviously the parking.

What do you think?